Card Codex

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17 May 2024: Card library updated.

Wildborn Preserver

1G · Creature — Elf Archer

Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2

Similar cards

Color identity:
NameManaTypeText
Mystic Remora UEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Arrow Volley Trap 3WWInstant — Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Bred for the Hunt 1GUEnchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Avenging Huntbonder 3WWCreature — Human Warrior Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature. 3/3
Wandering Troubadour 3GCreature — Dragon Bard At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2
Blind-Spot Giant 2RCreature — Giant Warrior Blind-Spot Giant can't attack or block unless you control another Giant. 4/3
Equilibrium 1UUEnchantment Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Paragon of Eternal Wilds 3GCreature — Human Druid Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2
Deathbloom Ritualist 3BGCreature — Elf Warlock {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. 3/5
Marsh Threader 1WCreature — Kor Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
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