Card Codex

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17 May 2024: Card library updated.

Wildborn Preserver

1G · Creature — Elf Archer

Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2

Similar cards

Color identity:
NameManaTypeText
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Grand Crescendo XWWInstant Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Crocodile of the Crossing 3GCreature — Crocodile Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Eyes of the Wisent 1GTribal Enchantment — Elemental Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Sharuum the Hegemon 3WUBLegendary Artifact Creature — Sphinx Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. 5/5
Mind Burst 1BSorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Mystical Tether 2WEnchantment You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Swell of Courage 3WWInstant Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
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