M:tG card similarity search
1RG · Creature — Elemental
Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Name | Mana | Type | Text |
---|---|---|---|
Dire Tactics | WB | Instant | Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
Heartfire Immolator | 1R | Creature — Human Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. 2/2 |
Gerrard's Irregulars | 4R | Creature — Human Soldier | Trample, haste 4/2 |
Naar Isle | Plane — Wildfire | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. | |
Oblivion Sower | 6 | Creature — Eldrazi | When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. 5/8 |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Spitfire Handler | 1R | Creature — Goblin | Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. 1/1 |
Makindi Sliderunner | 1R | Creature — Beast | Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. 2/1 |
Curse of Conformity | 4W | Enchantment — Aura Curse | Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
Graphic Violence | 2G | Instant | All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn. |