Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wilderness Hypnotist

2UU · Creature — Merfolk Wizard

{T}: Target red or green creature gets -2/-0 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
The Legend of Arena 1URWLegendary Enchantment — Saga The Legend of Arena can be your commander. I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Kydele, Chosen of Kruphix 2GULegendary Creature — Human Wizard {T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3
Unleash Fury 1RInstant Double the power of target creature until end of turn.
Nemata, Primeval Warden 2BGLegendary Creature — Treefolk Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
Leering Gargoyle 1WUCreature — Gargoyle Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. 2/2
Simic Keyrune 3Artifact {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Invigorated Rampage 1RInstant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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