Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wilderness Hypnotist

2UU · Creature — Merfolk Wizard

{T}: Target red or green creature gets -2/-0 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Crypsis 1UInstant Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Patron of the Akki 4RRLegendary Creature — Spirit Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. 5/5
Rhonas's Monument 3Legendary Artifact Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Esper Sojourners WUBArtifact Creature — Vedalken Wizard When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) 2/3
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Vorpal Sword BArtifact — Equipment Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Caterwauling Boggart 3RCreature — Goblin Shaman Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Accursed Horde 3BCreature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
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