M:tG card similarity search
2UU · Creature — Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn. 1/3
Name | Mana | Type | Text |
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Hellspur Posse Boss | 2RR | Creature — Lizard Rogue | Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4 |
Sage's Row Savant | 1U | Creature — Vedalken Wizard | When Sage's Row Savant enters the battlefield, scry 2. 2/1 |
Sunken City | UU | Enchantment | At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. |
Mongrel Pack | 3G | Creature — Dog | When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. 4/1 |
Warden of the Beyond | 2W | Creature — Human Wizard | Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2 |
Lazotep Plating | 1U | Instant | Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |
Sporemound | 3GG | Creature — Fungus | Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. 3/3 |
Shadow Lance | W | Enchantment — Aura | Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn. |
Radjan Spirit | 3G | Creature — Spirit | {T}: Target creature loses flying until end of turn. 3/2 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. |