M:tG card similarity search
2RR · Creature — Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Water Wurm | U | Creature — Wurm | Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1 |
| A-Eyes of the Beholder | 3BB | Instant | Target creature gets -11/-11 until end of turn. |
| Eyes of the Beholder | 4BB | Instant | Target creature gets -11/-11 until end of turn. |
| High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
| Thunder Lasso | 2W | Artifact — Equipment | When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} |
| Flowstone Overseer | 2RRR | Creature — Beast | {R}{R}: Target creature gets +1/-1 until end of turn. 4/4 |
| Wrap in Vigor | 1G | Instant | Regenerate each creature you control. |
| Syr Armont, the Redeemer | 3GW | Legendary Creature — Human Knight | When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4 |
| Phantasmal Fiend | 3B | Creature — Illusion | {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
| Bloodcrazed Socialite | 3B | Creature — Vampire | Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. 3/3 |