Card Codex

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17 May 2024: Card library updated.

Wildfire Elemental

2RR · Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Cower in Fear 1BBInstant Creatures your opponents control get -1/-1 until end of turn.
Hysterical Blindness 2UInstant Creatures your opponents control get -4/-0 until end of turn.
Make Obsolete 2BInstant Creatures your opponents control get -1/-1 until end of turn.
Cleave Shadows 1BSorcery — Adventure Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Turn the Tide 1UInstant Creatures your opponents control get -2/-0 until end of turn.
Loss 2BInstant Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Acolyte's Reward 1WInstant Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Ronin Warclub 3Artifact — Equipment Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
The Black Breath 2BSorcery Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
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