M:tG card similarity search
2RR · Creature — Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
| Applied Aeronautics | Artifact — Contraption | Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. | |
| Ivory Guardians | 4WW | Creature — Giant Cleric | Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3 |
| Ertha Jo, Frontier Mentor | 2RW | Legendary Creature — Kor Advisor | When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. 2/4 |
| Cosmium Kiln | Artifact | When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1. | |
| Vicious Betrayal | 3BB | Sorcery | As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. |
| Goblin Pyromancer | 3R | Creature — Goblin Wizard | When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2 |
| Temur Charm | GUR | Instant | Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn. |
| Ixalli's Keeper | 1G | Creature — Human Shaman | {7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. 2/2 |
| Hunter's Prowess | 4G | Sorcery | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." |