Card Codex

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17 May 2024: Card library updated.

Wildheart Invoker

2GG · Creature — Elf Shaman

{8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Canopy Dragon 4GGCreature — Dragon Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4
Elegant Entourage 3GCreature — Elf Druid Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. 4/4
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Rageblood Shaman 1RRCreature — Minotaur Shaman Trample Other Minotaur creatures you control get +1/+1 and have trample. 2/3
Thundering Ceratok 4GCreature — Rhino Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5
Xenagos's Scorn Sorcery Xenagos Ascended gains trample until end of turn and attacks this turn if able.
Traitor's Clutch 4BInstant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The Crowd Goes Wild XGSorcery Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
Temur Charger 1GCreature — Horse Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
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