M:tG card similarity search
· Creature — Werewolf
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Genesis Wave | XGGG | Sorcery | Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. |
Painful Memories | 1B | Sorcery | Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. |
Reito Lantern | 2 | Artifact | {3}: Put target card from a graveyard on the bottom of its owner's library. |
Thief of Sanity | 1UB | Creature — Specter | Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2 |
Fell Horseman | 3B | Creature — Zombie Knight | When Fell Horseman dies, put it on the bottom of its owner's library. 3/3 |
Sword-Point Diplomacy | 2B | Sorcery | Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest. |
Domri Rade | 1RG | Legendary Planeswalker — Domri | [+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." Loyalty 3 |
Errant and Giada | 1WU | Legendary Creature — Human Angel | Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library. 2/3 |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Spatial Merging | Phenomenon | When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. |