M:tG card similarity search
2G · Creature — Treefolk
Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1
Name | Mana | Type | Text |
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Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
Majestic Heliopterus | 3W | Creature — Dinosaur | Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2 |
Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |
Erkenbrand, Lord of Westfold | 3R | Legendary Creature — Human Soldier | Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Stone Haven Pilgrim | 1W | Creature — Kor Cleric | Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2 |
Unstable Robot Dragon | Stickers | {TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7 | |
Tesak, Judith's Hellhound | 3R | Legendary Creature — Elemental Dog | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. 3/3 |
The Wise Mothman | 1BGU | Legendary Creature — Insect Mutant | Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3 |