M:tG card similarity search
3UU · Creature — Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Faith Unbroken | 3W | Enchantment — Aura | Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2. |
Flutterfox | 1W | Creature — Fox | As long as you control an artifact or enchantment, Flutterfox has flying. 2/2 |
Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Saruman's Trickery | 1UU | Instant | Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Slaying Mantis | 5GG | Creature — Insect Wrestler | Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |
Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
Mirran Safehouse | 3 | Artifact | As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards. |
Biorhythm | 6GG | Sorcery | Each player's life total becomes the number of creatures they control. |
Mogg Assassin | 2R | Creature — Goblin Assassin | {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. 2/1 |
Big Spender | 1R | Creature — Devil Citizen | Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook. 2/1 |