Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Willing

1WB · Instant

Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
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Stormscape Master 2UUCreature — Human Wizard {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2
Picnic Ruiner 1RCreature — Goblin Rogue Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. 2/2
Incite Hysteria 2RSorcery Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Captivating Glance 2UEnchantment — Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sandstone Bridge Land Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
Leap of Faith 2WInstant Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Unnerving Assault 2U/RInstant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
Fangblade Brigand 3RCreature — Human Werewolf {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Markov Waltzer 2RWCreature — Vampire Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
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