M:tG card similarity search
G · Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
A-Stimulus Package | 2RG | Enchantment | When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1. |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Heart Warden | 1G | Creature — Elf Druid | {T}: Add {G}. {2}, Sacrifice Heart Warden: Draw a card. 1/1 |
Axgard Braggart | 3W | Creature — Dwarf Warrior | Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.) 3/3 |
Kavu Scout | 2R | Creature — Kavu Scout | Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
Realm Seekers | 4GG | Creature — Elf Scout | Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0 |
Gaea's Balance | 3G | Sorcery | As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle. |
Glorfindel, Dauntless Rescuer | 2G | Legendary Creature — Elf Noble | Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. 3/2 |
Reckless Cohort | 1R | Creature — Human Warrior Ally | Reckless Cohort attacks each combat if able unless you control another Ally. 2/2 |
Raiding Nightstalker | 2B | Creature — Nightstalker | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |