M:tG card similarity search
2GG · Creature — Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
Scampering Surveyor | 4 | Artifact Creature — Gnome | When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. 3/2 |
Guardian Archon | 4WW | Creature — Archon | Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5 |
Aether Helix | 3GU | Sorcery | Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. |
Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |
Angelic Intervention | 1W | Instant | Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.) |
Cloudheath Drake | 4U | Artifact Creature — Drake | Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3 |
Urza's Cave | Land — Urza's Cave | {T}: Add {C}. {3}, {T}, Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle. | |
Trolls of Tel-Jilad | 5GG | Creature — Troll Shaman | {1}{G}: Regenerate target green creature. 5/6 |
Maze's End | Land | Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. |