M:tG card similarity search
2GG · Creature — Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
A-Soul of Windgrace | 1BRG | Legendary Creature — Cat Avatar | Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4 |
Klement, Novice Acolyte | 1W | Legendary Creature — Tiefling Cleric | Specialize {2} When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2 |
Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
Magical Hacker | 1U | Creature — Human Gamer | {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2 |
Endless Swarm | 5GGG | Sorcery | Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
Vivien's Invocation | 5GG | Sorcery | Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. |
Pattern of Rebirth | 3G | Enchantment — Aura | Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle. |
Grown from the Stump | Sorcery | Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard. | |
Marsh Lurker | 3B | Creature — Beast | Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
Caller of Gales | U | Creature — Merfolk Wizard | {1}{U}, {T}: Target creature gains flying until end of turn. 1/1 |