M:tG card similarity search
2GG · Creature — Satyr
You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Nantuko Blightcutter | 2G | Creature — Insect Druid | Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. 2/2 |
Gnarled Sage | 3GG | Creature — Treefolk Druid | Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) 4/4 |
Jace's Sentinel | 1U | Creature — Merfolk Warrior | As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3 |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Nantuko Calmer | 2GG | Creature — Insect Druid | {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3 |
Thunderfoot Baloth | 4GG | Creature — Beast | Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5 |
Bucknard's Everfull Purse | 2 | Artifact | {1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. |
Azamuki, Treachery Incarnate | Legendary Creature — Spirit | Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2 | |
Mystic Zealot | 3W | Creature — Human Nomad Mystic | Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4 |
Daggersail Aeronaut | 3R | Creature — Goblin | As long as it's your turn, Daggersail Aeronaut has flying. 3/2 |