M:tG card similarity search
4U · Creature — Elemental
Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Pentarch Ward | 2W | Enchantment — Aura | Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. |
Sunscorched Desert | Land — Desert | When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. {T}: Add {C}. | |
Sphinx Summoner | 3UB | Artifact Creature — Sphinx | Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle. 3/3 |
Greenbelt Rampager | G | Creature — Elephant | When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. 3/4 |
Riftsweeper | 1G | Creature — Elf Shaman | When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2 |
Smog Elemental | 4BB | Creature — Elemental | Flying Creatures with flying your opponents control get -1/-1. 3/3 |
Malanthrope | 1GU | Creature — Tyranid | Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. 2/2 |
Tireless Angler | 2U | Creature — Human Rogue | Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4 |
Minion of the Wastes | 3BBB | Creature — Minion | Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. */* |
Screaming Seahawk | 4U | Creature — Bird | Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle. 2/2 |