Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wilson, Bear Comrade

1G · Legendary Creature — Bear Warrior

Reach, trample Ward {2} Specialize {4} 2/2

Similar cards

Color identity:
NameManaTypeText
Restless Vinestalk Land Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Putrid Raptor 4BBCreature — Zombie Dinosaur Beast Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Archers of Qarsi 3GCreature — Naga Archer Defender Reach (This creature can block creatures with flying.) 5/2
Blade-Blizzard Kitsune 2WCreature — Fox Ninja Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike 2/2
Savaen Elves GCreature — Elf {G}{G}, {T}: Destroy target Aura attached to a land. 1/1
Countryside Crusher 1RRCreature — Giant Warrior At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. 3/3
Rime Dryad GCreature — Dryad Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2
Marwyn, the Nurturer 2GLegendary Creature — Elf Druid Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1
Knight of Cliffhaven 1WCreature — Kor Knight Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
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