Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wilson, Bear Comrade

1G · Legendary Creature — Bear Warrior

Reach, trample Ward {2} Specialize {4} 2/2

Similar cards

Color identity:
NameManaTypeText
Sentinel Sliver 1WCreature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2
Elderscale Wurm 4GGGCreature — Wurm Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. 7/7
Zektar Shrine Expedition 1REnchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Steward of Valeron GWCreature — Human Druid Knight Vigilance {T}: Add {G}. 2/2
Sculptor of Winter 1GSnow Creature — Elf Rogue {T}: Untap target snow land. 2/2
Trestle Troll 1BGCreature — Troll Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate Trestle Troll. 1/4
Sunblade Angel 5WCreature — Angel Flying, first strike, vigilance, lifelink 3/3
Bringer of the Black Dawn 7BBCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5
Garruk, Cursed Huntsman 4BGLegendary Planeswalker — Garruk [0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample." Loyalty 5
Glissa's Courier 1GGCreature — Phyrexian Horror Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/3
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