Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wilson, Bear Comrade

1G · Legendary Creature — Bear Warrior

Reach, trample Ward {2} Specialize {4} 2/2

Similar cards

Color identity:
NameManaTypeText
Goblin Grappler RCreature — Goblin Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1/1
Ezrim, Agency Chief 1WWUULegendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5
Burly Breaker 3GGCreature — Human Werewolf Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
Staunch Throneguard 5Artifact Creature — Construct Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Supreme Exemplar 6UCreature — Elemental Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10
Tazri, Stalwart Survivor 2WLegendary Creature — Human Warrior Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3
Raven's Run Dragoon 2G/WG/WCreature — Elf Knight Raven's Run Dragoon can't be blocked by black creatures. 3/3
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Bladed Sentinel 4Artifact Creature — Construct {W}: Bladed Sentinel gains vigilance until end of turn. 2/4
Page 303