M:tG card similarity search
1G · Legendary Creature — Bear Warrior
Reach, trample Ward {2} Specialize {4} 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Body Snatcher | 2BB | Creature — Phyrexian Minion | When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. 2/2 |
| One Dozen Eyes | 5G | Sorcery | Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) |
| Interplanar Brushwagg | 3G | Creature — Brushwagg | Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking. 6/4 |
| Yurlok of Scorch Thrash | 1BRG | Legendary Creature — Viashino Shaman | Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4 |
| Hunted Bonebrute | 2B | Creature — Skeleton Beast | Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} 6/2 |
| Dokai, Weaver of Life | Legendary Creature — Human Monk | {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 | |
| Endurance | 1GG | Creature — Elemental Incarnation | Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. 3/4 |
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
| Knighted Myr | 2W | Artifact Creature — Myr Knight | {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2 |
| Aeromoeba | 3U | Creature — Elemental Beast | Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4 |