Card Codex

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17 May 2024: Card library updated.

Wilson, Majestic Bear

1GG · Legendary Creature — Bear Warrior

Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5

Similar cards

Color identity:
NameManaTypeText
Always Watching 1WWEnchantment Nontoken creatures you control get +1/+1 and have vigilance.
Order of the Mirror 1UCreature — Human Knight {3}{W/P}: Transform Order of the Mirror. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 2/1
Ezuri's Brigade 2GGCreature — Elf Warrior Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. 4/4
Thundering Spineback 5GGCreature — Dinosaur Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. 5/5
Skyclave Aerialist 1UCreature — Merfolk Scout Flying {4}{G/P}: Transform Skyclave Aerialist. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) 2/1
Daring Fiendbonder 3BCreature — Human Warlock Haste Daring Fiendbonder attacks each combat if able. {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery. 5/1
Hold the Gates 2WEnchantment Creatures you control get +0/+1 for each Gate you control and have vigilance.
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Surrak and Goreclaw 4GGLegendary Creature — Human Bear Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5
Agatha's Champion 4GCreature — Human Knight Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
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