Card Codex

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17 May 2024: Card library updated.

Wilt-Leaf Liege

1G/WG/WG/W · Creature — Elf Knight

Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4

Similar cards

Color identity:
NameManaTypeText
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Savage Packmate Creature — Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Strength of the Coalition GInstant Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Oathsworn Giant 4WWCreature — Giant Soldier Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Pendelhaven Elder 1GCreature — Elf Shaman {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1
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