Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wind Sail

1U · Sorcery

One or two target creatures gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Seraph of Dawn 2WWCreature — Angel Flying, lifelink 2/4
Trespasser il-Vec 2BCreature — Human Rogue Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1
Appeal GSorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Topaz Dragon 4BBCreature — Dragon Flying, deathtouch 4/4
Spire Golem 6Artifact Creature — Golem Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying 2/4
Merfolk Seastalkers 3UCreature — Merfolk Scout Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Magus of the Unseen 1UCreature — Human Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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