Card Codex

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17 May 2024: Card library updated.

Wind Sail

1U · Sorcery

One or two target creatures gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Gargoyle Sentinel 3Artifact Creature — Gargoyle Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3
Kalastria Nightwatch 4BCreature — Vampire Warrior Ally Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5
Thopter Architect 3WCreature — Human Artificer Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3
Broken Dam USorcery Tap one or two target creatures without horsemanship.
Resolute Rider W/BW/BW/BW/BCreature — Human Knight {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
Acrobatic Leap WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Escape from Orthanc WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Wings of the Cosmos WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Landroval, Horizon Witness 4WLegendary Creature — Bird Noble Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. 3/4
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
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