Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wind Sail

1U · Sorcery

One or two target creatures gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
Hyalopterous Lemure 4BCreature — Spirit {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Flowstone Overseer 2RRRCreature — Beast {R}{R}: Target creature gets +1/-1 until end of turn. 4/4
Hapatra's Mark GInstant Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Shaper Guildmage UCreature — Human Wizard {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Ulrich's Kindred 2RCreature — Wolf Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2
Bloodcurdling Scream XBSorcery Target creature gets +X/+0 until end of turn.
Page 56