Card Codex

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17 May 2024: Card library updated.

Wind Zendikon

U · Enchantment — Aura

Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Nature's Revolt 3GGEnchantment All lands are 2/2 creatures that are still lands.
Floodbringer 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Annex 2UUEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.
Conquer 3RREnchantment — Aura Enchant land You control enchanted land.
Moonbow Illusionist 2UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Living Lands 3GEnchantment All Forests are 1/1 creatures that are still lands.
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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