Card Codex

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17 May 2024: Card library updated.

Wind Zendikon

U · Enchantment — Aura

Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Scorched Earth XRSorcery As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Cataclysm 2WWSorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Triton Cavalry 3UCreature — Merfolk Soldier Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. 2/4
Magus of the Candelabra GCreature — Human Wizard {X}, {T}: Untap X target lands. 1/2
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Fallen Ideal 2BEnchantment — Aura Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Foul Spirit 2BCreature — Spirit Flying When Foul Spirit enters the battlefield, sacrifice a land. 3/2
Soulmates 2GEnchantment — Aura Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.
Withdraw UUInstant Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
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