M:tG card similarity search
4UU · Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3
Name | Mana | Type | Text |
---|---|---|---|
Radiant, Serra Archangel | 6W | Legendary Creature — Angel | Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4 |
Battlefly Swarm | B | Creature — Phyrexian Insect | Flying {B}: Battlefly Swarm gains deathtouch until end of turn. 1/1 |
General's Enforcer | WB | Creature — Human Soldier | Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3 |
Nimbus Naiad | 2U | Enchantment Creature — Nymph | Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2 |
Lightning Angel | 1URW | Creature — Angel | Flying, vigilance, haste 3/4 |
Champion of the Parish | W | Creature — Human Soldier | Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1 |
Heavenly Qilin | 2W | Creature — Kirin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2 |
Senate Griffin | 2W/UW/U | Creature — Griffin | Flying When Senate Griffin enters the battlefield, scry 1. 3/2 |
Cold Case Cracker | 3U | Creature — Spirit Detective | Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Brazen Buccaneers | 3R | Creature — Human Pirate | Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |