Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wind-Kin Raiders

4UU · Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3

Similar cards

Color identity:
NameManaTypeText
Screaming Phantom 2BCreature — Spirit Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.) 2/2
Locust Swarm 3GCreature — Insect Flying {G}: Regenerate Locust Swarm. {G}: Untap Locust Swarm. Activate only once each turn. 1/1
Unassuming Sage 1WCreature — Human Peasant Wizard When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
Snare Tactician 2WCreature — Human Soldier Whenever you cycle a card, tap target creature an opponent controls. 2/3
Skinwing 4Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
Balloon Stand Artifact — Attraction Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Shaile, Dean of Radiance 1WLegendary Creature — Bird Cleric Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. 1/1
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Soaring Sandwing 4WWCreature — Dinosaur Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/5
Jason Bright, Glowing Prophet 2ULegendary Creature — Zombie Mutant Advisor Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. 2/3
Page 204