Card Codex

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17 May 2024: Card library updated.

Wind-Kin Raiders

4UU · Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3

Similar cards

Color identity:
NameManaTypeText
Wingshield Agent 2UCreature — Human Soldier Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Halimar Tidecaller 2UCreature — Human Wizard Ally When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Cerulean Sphinx 4UUCreature — Sphinx Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5
Ribbon Snake 1UUCreature — Snake Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3
Burning Palm Efreet 2RRCreature — Efreet {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Citywatch Sphinx 5UCreature — Sphinx Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4
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