M:tG card similarity search
· Land
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Name | Mana | Type | Text |
---|---|---|---|
Terrarion | 1 | Artifact | Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card. |
Fathom Fleet Boarder | 2B | Creature — Orc Pirate | When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. 3/3 |
Righteous Fury | 4WW | Sorcery | Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. |
Brindle Boar | 2G | Creature — Boar | Sacrifice Brindle Boar: You gain 4 life. 2/2 |
Tomb Fortress | Land | Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery. | |
Rabid Bloodsucker | 4B | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. 3/2 |
Setessan Petitioner | 1GG | Creature — Human Druid | When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2 |
Cloudreader Sphinx | 4U | Creature — Sphinx | Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4 |
Horizon Scholar | 5U | Creature — Sphinx | Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |