Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windfall

2U · Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Similar cards

Color identity:
NameManaTypeText
Pact Weapon 3BArtifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Outflank WInstant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Sarulf's Packmate 3GCreature — Wolf When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Diminishing Returns 2UUSorcery Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Infernal Tribute BBBEnchantment {2}, Sacrifice a nontoken permanent: Draw a card.
Nimble Innovator 3UCreature — Vedalken Artificer When Nimble Innovator enters the battlefield, draw a card. 2/2
Demogorgon's Clutches 2BSorcery Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Reckless One 3RCreature — Goblin Avatar Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. */*
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
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