M:tG card similarity search
3BG · Instant
For any number of opponents, destroy target nonland permanent that player controls.
Name | Mana | Type | Text |
---|---|---|---|
Fractured Identity | 3WU | Sorcery | Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. |
Nevermaker | 3U | Creature — Elemental | Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/3 |
All Will Be One | 3RR | Enchantment | Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. |
A-Manticore | 3B | Creature — Manticore | Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
Journey to Oblivion | 4W | Enchantment | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |
Engineered Explosives | X | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives. |
Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
Thran Lens | 2 | Artifact | All permanents are colorless. |
Mortality Spear | 2BG | Instant | This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. |
Get Your Head in the Game | 2W | Enchantment | Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |