Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windgrace's Judgment

3BG · Instant

For any number of opponents, destroy target nonland permanent that player controls.

Similar cards

Color identity:
NameManaTypeText
Zzzyxas's Abyss 1BBEnchantment At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Tragic Arrogance 3WWSorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Curse of Bounty 1GEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Planar Outburst 3WWSorcery Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Excavation Technique 3WSorcery Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
Invasion of Ravnica 5Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Deadeye Harpooner 2WCreature — Dwarf Warrior Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. 2/2
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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