Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winding Way

1G · Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Similar cards

Color identity:
NameManaTypeText
Sight Beyond Sight 3USorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sleight of Hand USorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Titan of Littjara 4UUCreature — Illusion As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6
Courser of Kruphix 1GGEnchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4
A-Thran Portal Land — Gate As A-Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of A-Thran Portal cost an additional 1 life to activate.
Flash of Insight X1UInstant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Traveler's Cloak 2UEnchantment — Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Soul Summons 1WSorcery Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sin Prodder 2RCreature — Devil Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. 3/2
Mul Daya Channelers 1GGCreature — Elf Druid Shaman Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color." 2/2
Page 53