M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Neurok Hoversail | 1 | Artifact — Equipment | Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Predator, Flagship | 5 | Legendary Artifact | {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. |
Smog Elemental | 4BB | Creature — Elemental | Flying Creatures with flying your opponents control get -1/-1. 3/3 |
Coralhelm Commander | UU | Creature — Merfolk Soldier | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2 |
Parhelion Patrol | 3W | Creature — Human Knight | Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3 |
Killer Whale | 3UU | Creature — Whale | {U}: Killer Whale gains flying until end of turn. 3/5 |
Whiptongue Frog | 2U | Creature — Frog | {U}: Whiptongue Frog gains flying until end of turn. 1/3 |
Steppe Glider | 4W | Creature — Elemental | Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4 |
Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
Cloudreader Sphinx | 4U | Creature — Sphinx | Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4 |