M:tG card similarity search
3UU · Creature — Merfolk Wizard
Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3
Name | Mana | Type | Text |
---|---|---|---|
Seismic Wave | 2R | Instant | Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. |
Burn | 1R | Instant | Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) |
Spark Spray | R | Instant | Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.) |
Strafe | R | Sorcery | Strafe deals 3 damage to target nonred creature. |
Fire and Brimstone | 3WW | Instant | Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you. |
Decorated Griffin | 4W | Creature — Griffin | Flying {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. 2/3 |
Vithian Stinger | 2R | Creature — Human Shaman | {T}: Vithian Stinger deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 0/1 |
Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
Stensia | Plane — Innistrad | Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. | |
Resounding Thunder | 2R | Instant | Resounding Thunder deals 3 damage to any target. Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) When you cycle Resounding Thunder, it deals 6 damage to any target. |