Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windrider Patrol

3UU · Creature — Merfolk Wizard

Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3

Similar cards

Color identity:
NameManaTypeText
Ammit Eternal 2BCreature — Zombie Crocodile Demon Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it. 5/5
Maelstrom Archangel WUBRGCreature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. 5/5
Pit Scorpion 2BCreature — Scorpion Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1
Shisato, Whispering Hunter 3GLegendary Creature — Snake Warrior At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step. 2/2
Giant Adephage 5GGCreature — Insect Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. 7/7
Ohran Frostfang 3GGSnow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. 2/6
Curie, Emergent Intelligence 1ULegendary Artifact Creature — Robot Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." 1/3
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Thunderwolf Cavalry 4WCreature — Astartes Warrior First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. 4/4
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Page 34