Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Change

R · Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Similar cards

Color identity:
NameManaTypeText
Psychic Spiral 4UInstant Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Nature's Lore 1GSorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Birthright Boon 1WSorcery — Adventure Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory 1WSorcery Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Trade Secrets 1UUSorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Wibbly-wobbly, Timey-wimey 1USorcery Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.
Form of the Mulldrifter 4UTribal Enchantment — Elemental When Form of the Mulldrifter enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Tidings 3UUSorcery Draw four cards.
Page 34