Card Codex

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17 May 2024: Card library updated.

Winds of Qal Sisma

1G · Instant

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Similar cards

Color identity:
NameManaTypeText
Defender en-Vec 3WCreature — Human Cleric Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Carom 1WInstant The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Crumbling Sanctuary 5Artifact If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Pollen Lullaby 1WInstant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Ghostly Possession 2WEnchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Stormwild Capridor 2WCreature — Bird Goat Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. 1/3
Shieldmage Advocate 2WCreature — Human Cleric {T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Alms WEnchantment {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
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