Card Codex

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17 May 2024: Card library updated.

Winds of Qal Sisma

1G · Instant

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Similar cards

Color identity:
NameManaTypeText
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Snag 3GInstant You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
Suppressor Skyguard 2WUCreature — Human Knight Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. 2/4
Phyrexian Vindicator WWWWCreature — Phyrexian Horror Flying If damage would be dealt to Phyrexian Vindicator, prevent that damage. When damage is prevented this way, Phyrexian Vindicator deals that much damage to any other target. 5/5
Soldevi Heretic 2UCreature — Human Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2
Candles' Glow 1WInstant — Arcane Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Tresserhorn Skyknight 5BBCreature — Zombie Knight Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. 5/3
Serra Paladin 2WWCreature — Human Knight {T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. 2/2
Winter's Chill XUInstant Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
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