M:tG card similarity search
3WW · Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Armament of Nyx | 2W | Enchantment — Aura | Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) |
Polluted Dead | 4B | Creature — Zombie | When Polluted Dead dies, destroy target land. 3/3 |
Zodiac Horse | 3G | Creature — Horse | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Assassin's Strike | 4BB | Sorcery | Destroy target creature. Its controller discards a card. |
Manic Vandal | 2R | Creature — Human Warrior | When Manic Vandal enters the battlefield, destroy target artifact. 2/2 |
Bedevil | BBR | Instant | Destroy target artifact, creature, or planeswalker. |
Clockwork Swarm | 4 | Artifact Creature — Insect | Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3 |
Myconid Spore Tender | 3G | Creature — Fungus | Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. 4/1 |
Vow of Malice | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Niv-Mizzet, Parun | UUURRR | Legendary Creature — Dragon Wizard | This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5 |