Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Rath

3WW · Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Sensory Deprivation UEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
Torment 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
Weakness BEnchantment — Aura Enchant creature Enchanted creature gets -2/-1.
Weight of the Underworld 3BEnchantment — Aura Enchant creature Enchanted creature gets -3/-2.
Fasting WEnchantment At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
Assassin's Ink 2BBInstant This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.
Strength of Lunacy 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sanctum of Serra Plane — Serra’s Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever chaos ensues, you may have your life total become 20.
Citanul Centaurs 3GCreature — Centaur Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3
Burden of Proof 1UEnchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
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