Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Rath

3WW · Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Dutiful Thrull WCreature — Thrull {B}: Regenerate Dutiful Thrull. 1/1
Prison Sentence 2WEnchantment — Aura Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Juggernaut 4Artifact Creature — Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. 5/3
Cudgel Troll 2GGCreature — Troll {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/3
Horned Troll 2GCreature — Troll {G}: Regenerate Horned Troll. 2/2
Odious Trow B/GCreature — Troll {1}{B/G}: Regenerate Odious Trow. 1/1
Uthden Troll 2RCreature — Troll {R}: Regenerate Uthden Troll. 2/2
Albino Troll 1GCreature — Troll Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. 3/3
Chimil, the Inner Sun 6Legendary Artifact Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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