Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Rath

3WW · Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Wings of Hubris 2Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Seatower Imprisonment 2WWEnchantment — Aura Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Sure-Footed Infiltrator 3UCreature — Merfolk Rogue Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3
Seafloor Stalker 2UCreature — Merfolk Rogue {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3
Deadly Visit 3BBSorcery Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Glassdust Hulk 3WUArtifact Creature — Golem Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4
Requisition Raid WSorcery Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.
Malignus 3RRCreature — Elemental Spirit Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */*
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