Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winds of Rebuke

1U · Instant

Return target nonland permanent to its owner's hand. Each player mills two cards.

Similar cards

Color identity:
NameManaTypeText
Nevermaker 3UCreature — Elemental Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/3
Clever Concealment 2WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Reduce to Dreams 3UUSorcery Return all artifacts and enchantments to their owners' hands.
Divide by Zero 2UInstant Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Barrin's Spite 2UBSorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Shrieking Drake UCreature — Drake Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. 1/1
Chivalrous Chevalier 4WArtifact Creature — Cyborg Knight Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3
Endless Cockroaches 1BBCreature — Insect When Endless Cockroaches dies, return it to its owner's hand. 1/1
Angler Drake 4UUCreature — Drake Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4
Archon of the Triumvirate 5WUCreature — Archon Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5
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