Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windseeker Centaur

1RR · Creature — Centaur

Vigilance 2/2

Similar cards

Color identity:
NameManaTypeText
Seraph of Dawn 2WWCreature — Angel Flying, lifelink 2/4
Ghostly Sentinel 4WCreature — Kor Spirit Flying, vigilance 3/3
Argivian Cavalier 2WCreature — Orc Knight Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Half-Elf Monk 3WCreature — Human Elf Monk Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4
Hunted Witness WCreature — Human When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1
Flycatcher Giraffid 4GCreature — Antelope Lizard Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. 3/5
Silverflame Ritual 3WSorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Accorder's Shield 0Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cathar's Shield 0Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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